Emma Smith


August 20, 2017

A game I wrote in Elm to learn a little more about the spooky side of functional programming.

Game screenshot

You are a ghost in a dark universe governed by math and peopled by dullards.

Play it here

Guiding principles

The position of the dullards is determined by simple mathematical formulas. For instance dullards might appear arranged in a semi-circle, a spiral, or a sinusoidal curve, but never in an ad-hoc senseless formation.

Nothing is random. The position and behavior of dullards is defined by pure functions. The only variable is user input.

Emma Smith

I work in New York City building useful things for the arts. Say hi on Twitter, or check out my Github.