August 20, 2017
A game I wrote in Elm to learn a little more about the spooky side of functional programming.
You are a ghost in a dark universe governed by math and peopled by dullards.
The position of the dullards is determined by simple mathematical formulas. For instance dullards might appear arranged in a semi-circle, a spiral, or a sinusoidal curve, but never in an ad-hoc senseless formation.
Nothing is random. The position and behavior of dullards is defined by pure functions. The only variable is user input.